I want to add a new language to KeeperFX.other campaigns have this support) and you wish to add this language. If you have noticed a particular campaign is not available in a language supported by KeeperFX(i.e. I want to add a translation for a campaign.If you have played KeeperFX and noticed badly translated messages, or missing and/or nonsensical messages, and wish to correct this. I want to correct errors in a non-English translated file.Hence it is wise to use a pre-existing file, usually from the original campaign, and modify that to generate new content. The game produces tooltip messages whenever you point at an object, room, thing, creature etc in the game, and these also come from the. dat file also contains all the other information needed by the game for a specific language. po files to generate the language specific text_xxx.dat files for each campaign.Īs well as in-game messages, the. po files which are translations of that campaign's. pot files which are template English language files The script calls a message from that language's. Each Information has a limited lifespan after it's been read, and will disappear after some time.īoth these message types are sent via the level script file (map00xxx.txt), specific to each map. You may have several Information messages visible at once - they will not replace each other, but will stack. When triggered, Information is visible via flashing 'i'. Is a text message in a box, very similar to Objective. There are often more posted during the game, each replacing the previous one. Press Space to proceed to the next realm.". There is one at the start of the game, and the final one is usually something like "Success! This Land is Yours. Appears at the bottom of the screen in-game. This contains the in-game messages, which are in 2 variants:
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